
Asignment 2
Embark on a snowy adventure with our girly Minecraft game; 'Snowy Slopes' where you'll carve through the Alps in a winter wonderland, perfect for ski enthusiasts and virtual explorers alike! The character is a girl, and the scene is inspired by the alps in Austria.
Consistency: I have used the same color theme throughout the scenes both menu and skiing scene with the different game objects. Buttons has been colored in the same color palet across the game and behave the same. For the user, this gives a consistency, and it will help to easily navigate in the game.
Usability: The buttons are wide and large to make sure the usability is good for the user and easy can interact, this can help reduce errors. Buttons are placed where you normally find them in games, this also helps the user to interact.
Feedback: For the buttons I have used future feedback, so when hover over the buttons will fade. When clicking, I use present feedback, and then the buttons will change color to white. Also past feedback is used when the event is activated and we see either a new page open or the girl is moving.
Status | Prototype |
Platforms | HTML5 |
Author | m.thomasen |
Made with | Unity |
Comments
Log in with itch.io to leave a comment.
I absolutely love the skiing look and the snowflakes are such a neat touch!
However, you could make it even more consistent if the buttons on the main menu and on the scene looked more alike. Maybe all the buttons could be the same size, and the labels (size, rotate, move) could look less like the buttons so it won't confuse the user too much.
Your theme looks promising with the overall snowy look. The mountains that you have added have created a much better overall scene. You can however work on the buttons and align their colors to be similar. I found your character to be exactly matching with the theme as well! Amazing job!
Cool game, a lot of pretty colors, without it being to much. There is a lot of consistency in the games menu and scene, eg. in the background and gameobjects. Maybe to increase the consistency, use the same colors and sizes for the buttons in the menu and the scene. I think this will create an even better user experience. Also the buttons in the scene looks a little pinched together on the X scale..
I really like that you have used a banner, and the fact that you have made more interactable buttons. Some of the non implemented buttons, should maybe look non-clickable, to minimise confusion or removed . Also the buttons are a bit small, so you might wanna consider accesibility. You have a great consistency in colors. In terms of hierachy though you could make the character more colorful, to make it pop. :-)